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The Library

At: Digipen
Roles: Level Designer, VFX, Artist
Dates: Sep 2011
Tools: UDK, Adobe Creative Suite, 3DS Max

This is a capture the flag map I designed for Unreal. Before designing this map i played a few multiplayer first-person shooter games like Counter-Strike and Team Fortress 2 for research. I realised the most played maps on those games are the small maps that are basically a mirrored image for blue base and red base. This is because those maps are balanced and and easy for the players to learn how to navigate around.



However I do not want to make a mirrored image map, as I wanted to break the mold. I decided to balance the map not horizontally but vertically. What I meant by this is to make one side on a high ground and the other on a lower ground. I have to make sure one side has an advantage attacking while the other has an advantage defending due to where their base is situated.



 In this case, the blue side has the advantage attacking as they are on high ground hence they can easily reach red base. However, they will have problem trying to get back to their base just like the red side will have a problem getting to their base. The red side will have an advantage defending their base as they can easily get to the blue flag bearer, and if they somehow managed to get to the blue flag they will be able to easily get back to their base.



 By doing so, i was able to make the map easy to learn and it is balanced. I play tested the map with 16 players and we had a great time playing it.

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© 2019 by Axel Liew Feng Ming. Proudly created with Wix.com

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