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Lockbreaker

At: Nanyang Technological University
Roles: Game Designer, UI/UX Designer, Artist
Dates: Mar 2018 - Jun 2018
Tools: Adobe Creative Suite, Unity

Lockbreaker was one of the ideas that came up while brainstorming for games using the smile detection AI.

It is a mobile games that uses various types of lockpicking mini games that you find on big titles such as skyrim. The idea is that players will try to break locks to get to the treasures and occasionally a security camera will pop up and the player has to smile to avoid getting caught.

the levels will scale in difficulty by making the sweet spot smaller, more locks to pick or the security cam appears much often.

The project reached a prototype/ proof of concept stage where the main mechanics are working on the phone but it was scrapped as it does not match the vision of the project , which is to make the smile mechanic the main objective of the game.

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