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BOLT

At: MindsNHands Pte Ltd
Roles: Game Designer, Level Designer, UI/UX Designer, Project Manager
Dates: Aug 2014 - Dec 2017
Tools: Unreal engine 4, 3DSMax, Photoshop, Illustrator, Maya

Bolt is a endless runner game that is built for the PC but works on the mobile too. I used Unreal Engine 4.7 to develop it.

I designed the overall gameplay, including the partial procedural generated track.

The games has a list of maps that are exactly the same size with the same entry and exit so that they can be tiled and have a never ending track. However each map is can be designed by a level designer, mostly me, so that i have some control over what the players experience

I had a programmer to work with for a round 3 months, and I ensured that i got him to work on the main mechanics, like the track generation system, and have templates ready so that I can easily add things like new power-ups and obstacles easily later. After he left, I was able to mainly use Blueprint to continue the work and occasionally understand his C++ code in the uscripts enough to add, change or expose a variable.

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