
I'M
AxelLiew FengMing
Game & Level Designer

I am a professional Game and Level Designer who dabbled in entrepreneurship and worked with new technologies like VR/AR and Face Detection AI. I love crafting experiences and work on solutions that are out of the box. I graduated from DigiPen Institute of Technology Singapore on May 2013 with a Bachelor of Arts in Game Design.
Experience
MY JOURNEY SO FAR
2019-2022
Kixeye Canada
Game Designer
I am part of the Live-Ops team for the game Battle Pirates. I am responsible for PvE/PvP content, Level/Target design, Gameplay design and Live-Ops/Events design. Battle Pirates is a Facebook Online Strategy game that was 8 years old when I joined. I breathe new life into it, creating new levels and mechanics that excite old players and bring in new ones. I tuned damage for levels in Live events to ensure the event is profitable and hits our daily target. I have also trained and onboard new designers for the team.
2014-2017
MindsNHands Pte Ltd
Co-Founder / Game Designer
Wiz (previously known as NinjaFuse) is a smart toy and controller designed ground up to nurture family bonds through collaborative play between adults and children. It seamlessly bridges the gap between physical play and digital games, developing creativity, social skills and psycho-motor skills in children.
I conceptualize, design and prototype new features and content for our products. I advocated for user centered experience design and present designs to internal stakeholders and other team members. I was also responsible with conducting frequent,iterative usability testing in parallel with development and maintaining and evolving a set of design pattern and standard. I was in-charge of project management of any software application/content projects we may have.
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2010-2013
Digipen Institute of Technology
Bachelors of Arts in Game Design
2013-2014
Pactera Asia Pte Ltd
QA Tester
Tested game peripherals for Razor, this was temporary one month contract job. The company was impressed with my performance and they offered me a part-time position.
2018-2018
Nanyang Technological University
Project Officer / Game Designer
As part of the IntelliK Team, My primary role is to design game templates, product design and UI/UX. I also worked on various other separate games that the team creates that is not part of the IntelliK game editor pipeline, such as the Popcorn Chomp mobile game. Popcorn Chomp uses the earlier version of the AI to detect facial inputs as part of the game mechanic.
2008-2010
Singapore Armed Forces
National Service
Combat Engineer Speacialist
2005-2008
Nanyang Polytechnic
Diploma in Digital Media Design
SKILLS
MY KNOWLEDGE LEVEL
GAMEPLAY DESIGN
95%
LEVEL DESIGN
95%
UI/UX DESIGN
70%
UNREAL ENGINE
85%
UNITY
60%
PHOTOSHOP
85%
ILLUSTRATOR
85%
FLASH
85%
3DSMAX
85%
MAYA
60%
AFTER EFFECTS
80%
